Himani Kumawat · learning journal

The week got its time back

Design thinking has not changed. What has changed is how much of my week goes into the work around it, file setup, placeholder content, sanity checks, second opinions. Agents take that part, so a three-week project lands in two and the thinking gets more of me.

Where the time went back

A project that used to take three weeks now takes two: same scope, same standard. Not because any one step got instant, but because the manual half of each step is no longer mine to do.

More of the week goes to design thinking and hi-fi, the part a designer is actually for.

Understand
3 days1.5 days
I frame the problem, and the agent raises angles our industry throws up that one designer can easily miss.
Gemini · ChatGPT
Wireframe
4 days1 day
File setup and context-appropriate content — the sanity work goes to the agent, so the frames are ready to react to sooner.
Figma · Claude
Prototype
sometimesmost projects
Leadership approves an interaction they have tapped through, instead of one described to them.
Claude · Figma Make
Review
2 dayshalf a day
A second set of eyes on dev notes and use cases, checked against what our residents actually need.
Claude · Cursor
Design
squeezed inmost of the week
The hours that come back go into design thinking and hi-fi, the part that needs a designer.
me
Week span, same scope
was15 days
now10 days
manual setup and checks
design thinking and hi-fi

Skills I built along the way

The tools are strongest on the work around the design: the setup, the repetition, the checks, and the perspective a single designer can miss in an industry this specific. Most of what I learned was how to hand that part over well.

01
Briefing well
Context first: who it is for, what already exists, what we ruled out. Most of the output quality is decided before I hit enter.
Fewer rounds, sharper first drafts
02
Connecting the real source
Figma and Cursor let a model read the actual file and codebase, so feedback names our components and our patterns.
Critique grounded in our product
03
Prototype-first validation
A rough working version early in the project, so approvals happen on something people have used.
Approvals a week earlier
04
Spec review
Agents draft dev notes with states, rules and empty cases; I edit them down and check them against our requirements.
Fewer gaps reaching QA
05
Clearing the redundant work
Setup, dummy content, variable and component audits, repeated sanity passes — handed over, then verified.
More of the week on design
06
Knowing what to keep
The tools are not there yet on judgment. Deciding what is usable, what needs my hand, and what to throw out is the skill.
Speed without dropping the standard

The same screen, two ways

Left: a wireframe I set up by hand, with placeholder content — explaining the interaction meant a meeting, and everyone walked out picturing it differently. Right: the same idea a few days earlier, filled with content close to real data, and clickable, people see what I actually meant.

By handday 4 · placeholder content
CARD
needed a meeting to walk through what this would do
  • Every frame and grid built by hand before the idea could even be judged.
  • Placeholder text and lorem-ipsum cards standing in for how the screen would really read.
  • Static — explaining what would happen took a meeting, then everyone’s own memory of it.
With agentsday 1 · real content, clickable
CONTINUE
they see the interaction as designed, not as imagined
  • +An agent scaffolds the frames and grids, so the day starts on the idea, not the setup.
  • +Content close to real resident data, messy edge cases included, generated in minutes.
  • +Clickable — the interaction plays out live, so nobody has to imagine or remember it.

Every day

Claude
Thinking partner, specs, dev notes
Figma + MCP
Reads the real file, not a picture of it
Gemini
Long documents and screen recordings
ChatGPT
Quick scans and a second opinion

Explored, kept for the right job

UX Pilot
fast wireframe passes
Cursor
reading the codebase
Lovable
working prototypes
Base44
small internal tools
Figma Make
frames to clickable flows
v0
UI from a prompt
Magic Patterns
component variations
Maze AI
unmoderated testing